Breakwatersīugs that are reported are also fixed in a matter of days. It should also be mentioned that the games primary developer is almost constantly available on the official forums and open to any and all kinds of suggestions, many of which are actually implemented. Add to to this the extensive and easy-to-use modding capabilities of the game (Want real company names and compete with Ford and Porsche? No problem, 5 minute job – Want to add new engine types, vehicle categories or your favorite racing series? No problem, done within minutes!) and you’ve got a real winner on your hands. The gameplay itself, the fidelity of the economic simulation, the extent to which vehicles can be designed and customized are all aspects that other similar games (and probably the gaming industry in general) are severly lacking. GC is the polar opposite – it may not look like much, but it sure as hell has ‘substance’ GearCity The gameplay Recent games that exhibited at least partial similarities, such as GameDev Tycoon, often feature simplified, cuddly, though arguably ‘artsy’ looks to mask what is essentially a very hollow gameplay ‘husk’. the presentation of GC may be considered somewhat old-fashioned or even obsolete by today’s usual gamer crowd, but one would honestly have to ask, what could actually be improved? This IS a management simulation after all, should tables and menus be made ‘prettier’? Would that add to the player’s ‘enjoyment’? I certainly believe it does not. It is the definitive automotive business management simulator. If you’re looking for a more realistic, modern version of Detroit or Motor City (Oldtimer), or if you’re looking for a business simulator as in-depth as the fabled Capitalism, or perhaps you’re tired of over-simplified tycoon games and want something much more detailed. All maps also include thousands of historical events that shape world and automotive history such as the Panic of 1907, World War 1, the Post War Recession, The Great Depression, and many more large and small events that will affect your decisions. With correct settings most maps have near historically accurate sales figures, hundreds of static AI and infinite dynamically generated AI competition. MapsĮach map has historically accurate purchasing power, population, population growth, inflation, interest and market growth rates. For a little less micromanagement, the game also includes territory based maps which are broken down into a few dozen regions. Armed with its realistic economic simulator, GearCity offers several maps with hundreds of cities. Let your imagination free and choose your own path. Produce munitions and military equipment for governments at war. Adjust dividends on your subsidiaries and enact a hostile takeovers in a feature-heavy stock system. Build factories and distribution branches. Manage production lines, supplies, prices, and employees. Create chassis, engines, transmissions, and vehicles. Article taken from offers a wide variety of design and business choices. Up next, the developer plans to develop and release a game called AeroMogul, which will be an airline business simulator. One user review in particular gave me a chuckle mentioning it's "the holy grail of spreadsheet games". It has a Very Positive rating from close to 1,000 user reviews so it seems players do enjoy this one. If our future development as a service crowdfunding effort is successful, there is a possibility that I will port the game to ARM-Linux, including Pi 4 and Pine64 systems." The entire development, including for non-Linux operating systems, takes place in virtual box on top of a Mageia host. I build the Linux ports in Slackware (32-bit build) and Xubuntu (64-bit build). No compatibility layers or JIT compiling are required to run it. In their email to us, the developer mentioned how it was built and some extra plans for it: "The game is written entirely on top of FOSS libraries, with Ogre3D being the main client driver and SQLite being the backbone of the back-end. YouTube videos require cookies, you must accept their cookies to view.
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