We can reset the contents of the cauldron at any time, as well as get infinite flasks of water by using flasks on the empty cauldron. Of course, finding the right ingredients can be a puzzle in itself, and the same goes for the right way to use the resulting potion. ![]() Many puzzles in this game are solved this way. Once you've put the right items into the cauldron, the contents will change color, indicating that you can scoop out a potion using any empty flask you happen to have on you. Almost every item can be tossed into the cauldron doing that permanently destroys the item. With this, we can cook up the recipes from our spellbook and make potions. Stashed inside another hollow tree is more of our stolen equipment! This is the cauldron. Too small to make portal potions, but at least it's something. There is something of great importance in this screen too, and it's not the crocodile. We're well on track towards beating Brandon at this rate. So that's two deaths in one update, and we're only two updates in. Hey, a cute little crocodile buddy! Let's pet him! On the way, let's have a look at whatever it is that skeletal hand is holding. No doubt we will need to engage in a long, tedious fetch quest involving birthstones, dark mazes and who knows what else. Let's quickly reload and see if there's any other way across the quicksand. Nothing's changed on this front since the first gameĀthe death screen itself even looks the same as it did in the first game. In true classic adventure game fashion, we have no choice but to reload an old save. And here I thought we had to solve a complicated puzzle to get across. This looks firm enough to support my weight. I think the secret with quicksand is to run across it quickly. Maybe the quicksand isn't as quick as it looks? The environment artists working on this game really did a great job making the rooms look great. ![]() I really like the look of this room, by the way. The next screen over is a huge pool of quicksand. Getting hold of feathers has become drastically easier since last we set foot in Kyrandia. To the west of the ferry is a crossroads in the swamp, with some glowy eyes peering from the shadows. There's still a lot of swamp left to explore, though, so hope is not yet lost. We also recovered an old grimoire containing spells of questionable utility, such as "Snowman, Regular" and "Skeptic Spell", but nothing to make gold, and at any rate all the spells require access to a cauldron, which we don't have. Unfortunately, we lack the means to pay Brueth the ferryman for passage, and are told to conjure up some gold with our alchemic powers. Last time, we got re-introduced to Zanthia and started poking around her swamp, eventually running into into a fairy ferry that could take us to Morningmist, our next destination.
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