Set the player to ground position for the first and the last keyframes.If you do then the changes will not be saved. Don’t change anything on the Animation window without selecting the record button. Click the record button on the Animation window.This will create an Animation clip and add an Animator to the character.Select your character in the hierarchy window and click create new animation on the Animation window.Open the animation window by going to window>Animation>Animation.This control is not available with physics. You can control the speed of animation which in turn controls the time required for the jump. This doesn’t mean there are only disadvantages. You cannot change the height of jump during the game.But there are a few drawbacks of this method. Implementing jump with animation is recommended for non-physics games. The player can easily interact with the physical environment, move and push objects, slide on surfaces, climb, wall jump and so on. It contains all the required features that you need in a 3D character controller. You can get this Physics based character controller from the Unity Asset store if you don’t want to code. You also need to change the jump force to achieve the same jump height as earlier after you changed the mass. So, you can increase or decrease the mass of the gameobject to control the speed of fall. Changing gravity will affect other objects in the game. But the speed at which the object will fall down depends on the mass and gravity. We can control the jump height by changing the jump force. ![]() If(Physics2D.BoxCast(transform.position,boxSize,0,-transform.up,maxDistance,layerMask)) Rb.AddForce(transform.up*jumpforce,ForceMode2D.Impulse) If(Input.GetKeyDown(Ke圜ode.Space) & GroundCheck() ) } Jump script for Unity 2D with ground check public class Character_jump : MonoBehaviour If(Physics.BoxCast(transform.position,boxSize,-transform.up,transform.rotation,maxDistance,layerMask)) Rb.AddForce(transform.up*jumpforce,ForceMode.Impulse) If(Input.GetKeyDown(Ke圜ode.Space) & GroundCheck()) ![]() Start is called before the first frame update Jump script with isgrounded check public class Character_jump : MonoBehaviour If you want to learn how to create this script then check out this video
0 Comments
Leave a Reply. |